John Voorhees

3107 posts on MacStories since November 2015

John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.

John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

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Apple Denied a Stay of Judge Gonzalez Rogers’ Contempt Order

Reuters reported today that the United States Court of Appeals for the Ninth District has denied Apple’s motion to stay the effect of District Judge Gonzalez Rogers’ contempt order that required the company to allow developers to link to payment processing outside the App Store. Had Apple prevailed, Judge Gonzalez Rogers’ order would have been put on hold, allowing Apple to prevent developers from linking to external payment processing. Instead, developers can continue to add external payment options to their apps, which many already have.

The burden for staying an order pending appeal is high. As the Court of Appeals explained in its order:

In deciding whether to impose a stay, we consider:

“(1) whether the stay applicant has made a strong showing that he is likely to succeed on the merits;
(2) whether the applicant will be irreparably injured absent a stay;
(3) whether issuance of the stay will substantially injure the other parties interested in the proceeding; and
(4) where the public interest lies.”

Nken v. Holder, 556 U.S. 418, 426 (2009) (quoting Hilton v. Braunskill, 481 U.S. 770, 776 (1987)).

This doesn’t mean Apple has no chance to win on appeal, but as the Ninth Circuit said quite bluntly in its order:

…we are not persuaded that a stay is appropriate.

And, given that the first factor the court decided was whether Apple is “likely to succeed on the merits,” things are not looking promising.

In a statement to 9to5Mac, an unnamed Apple spokesperson said:

We are disappointed with the decision not to stay the district court’s order, and we’ll continue to argue our case during the appeals process. As we’ve said before, we strongly disagree with the district court’s opinion. Our goal is to ensure the App Store remains an incredible opportunity for developers and a safe and trusted experience for our users.

Given that the writing is on the wall for the appeal, you can bet Apple is already looking ahead to the U.S. Supreme Court and will use the Ninth Circuit case as a dry run for that subsequent appeal.


Hand Crafted: Don’t Count Developers Out

Source: Apple.

Source: Apple.

We’re days away from WWDC, and I’m excited. As much as I enjoy a good Apple hardware event, it’s WWDC’s focus on software that I truly love. But what WWDC means to me runs much deeper than the OS updates we’ll hear about next week. Of course, Apple’s announcements are a big part of what makes WWDC a special time of the year, but for me, it’s overshadowed by the people.

I’ve been to every WWDC since 2013. That first year, I sat on the sidewalk at 3 AM on a cold pre-dawn morning. I hardly knew anyone in the Apple developer community then, but after hours in that line and attending the events surrounding the conference, I’d gotten to know a few developers.

By the time 2016 rolled around, I was writing at MacStories and interviewing developers for the site, including the founders of Workflow, which became Shortcuts. Now, they’re building Sky. After that WWDC, Federico hit the nail on the head in Issue 37 of MacStories Weekly:

…there’s something special about meeting someone you’ve known for a long time exclusively through the Internet. While I thought I knew some people and had made some special friendships through the years, getting to know them in person is different.

He’s right, and even though WWDC is much smaller than it used to be, I look forward to the chance to get to know the developers whose apps we’ve covered, meet new people, and reconnect with old friends.

What’s special about so many of the developers I’ve met over the years is how much they care about their craft. They sweat all the details. Over the years, we’ve seen many of them go from novices to the makers of apps with big, passionate followings among our readers.

We’ve also seen developers and their importance to Apple’s hardware success undervalued by the very company whose platforms they’re so dedicated to. That’s not new, but it’s gotten palpably worse as the years have worn on.

Since WWDC 2024, that trend has collided head-on with the rise of artificial intelligence. I imagine that our reaction to learning that Apple had scraped MacStories and every other website to train their LLMs was familiar to developers who have felt taken advantage of for years. That was a bitter pill to swallow, but one of the upsides of the experience is that over the past year, it’s forced me to spend a lot of time thinking about creativity, work, and our relationship with technology.

To hear the AI fans tell it, I, the developers we write about, and nearly everyone else will be out of jobs before long. Some days, that threat feels very real, and others, not so much. Still, it’s caused a lot of anxiety for a lot of people.

However, as I get ready to head to this year’s WWDC, I’m far more optimistic than I was after WWDC 2024. I don’t expect AI to replace our friends in the indie developer community; far from it. That’s because what sets a great app apart from the pack on the App Store is the care and humanity that’s poured into it. I’ve yet to see a vibe-coded app that comes anywhere close. Those apps will simply join the vast sea of mediocrity that has always made up a big part of the App Store. Instead, I expect AI will help solo developers and small teams tackle bigger problems that were once the exclusive domain of bigger teams with more resources.

I realize this all may sound like blasphemy to anyone who’s either devoted to AI or dead set against it, but I believe there’s room for AI to serve the artist instead of the other way around. So despite the challenges developers, writers, and others are facing, I’m heartened by the many excellent apps I’ve tried in the past year and look forward to meeting and reconnecting with as many of their creators as I can next week.

If you see me and Federico wandering about, stop us to say hi. We’d love to hear what you’re working on.


2025 Apple Design Awards Winners and Finalists Announced

As WWDC approaches, Apple has announced the finalists for its annual Apple Design Awards, and in a departure from recent years, the winners too.

This year, there are six categories, and each category has a winning app and game, along with four finalists. Unlike last year, there is no Spatial Computing category this year. The 2025 ADA winners and finalists are:

Delight and Fun

Winners:

Finalists:

Innovation

Winners:

Finalists:

Interaction

Winner:

  • App
    • Taobao by Zhejiang Taobao Network
  • Game

Finalists:

Inclusivity

Winner:

Finalists:

Social Impact

Winners:

  • App
  • Game
    • Neva by Developer Digital

Finalists:

Visuals and Graphics

Winners:

Finalists:

The winners and finalists include a broad range of games and apps, including some from smaller developers including Lumy, Denim Art of Fauna, Skate City: New York, as well as titles from bigger publishers.

I’m glad that Apple has announced the finalists for the last few years. Winning an ADA is a big achievement for any developer, but it’s also nice to know who the finalists are because it’s quite an honor among the many apps that could have been chosen, too. Plus as a fan of apps, Apple’s longer finalist list always reminds me of an app or two that I haven’t tried yet. Congratulations to all of this year’s Apple Design Award winners and finalists.


EU Sets DMA Compliance Deadline in App Store Anti-Steering Dispute

Last month, the European Commission (EC) fined Apple €500 million for violating the Digital Markets Act. Today, the EC issued its full 67-page ruling on the matter, giving Apple until July 23 to pay the fine or face accruing interest on the penalty.

The ruling focuses on Apple’s anti-steering rules, which were the focus of the contempt order recently entered by a U.S. District Court Judge in California. According to the EC:

Apple has not substantiated any security concerns. Apple simply states that some limitations, such as linking out only to a website that the app developer owns or has responsibility for, are allegedly grounded in security reasons. However, Apple does not explain why the app developer’s website is more secure than a third party website which the app developer has taken the conscious decision to link out to. It also does not explain why this limitation is objectively necessary and proportionate to protect the end user’s security and therefore has not provided any adequate justifications in this regard.

(EC ruling at p. 22). In other words, “the App Store isn’t more secure than the web just because you say it is.”

Apple has until June 22 to bring the App Store into compliance with the EC’s ruling or face additional periodic penalties (EC ruling at p. 67). As we reported in April, Apple has said that it intends to appeal the EC’s ruling.


Apple Acquires Indie Videogame Studio RAC7 and Is Rumored to Be Working on a Dedicated Games App

Source: RAC7.

Source: RAC7.

Giovanni Colantonio of Digital Trends broke the story today that Apple has acquired RAC7, the two-person game studio responsible for the hit Apple Arcade game Sneaky Sasquatch.

On the one hand, this news isn’t that surprising. Sneaky Sasquatch was a launch title for Apple Arcade when it debuted in 2019, and it has been highlighted in several keynotes in the years since. As Colantonio notes in his story, Apple Arcade Senior Director Alex Rofman specifically called out Sneaky Sasquatch as an Apple Arcade success in a 2024 interview with Digital Trends.

On the other hand, however, this is Apple’s first known game studio acquisition and a very small indie studio acquisition at that. Out of context, that seemed like an odd acquisition. However, not long after Digital Trends broke the acquisition news, Mark Gurman reported for Bloomberg that Apple will unveil a dedicated Games app, which lines up with a previous report by 9to5Mac. Not much is known about the rumored app at this point, but it certainly puts the RAC7 acquisition in a different light. I wouldn’t be surprised if we hear news of other indie studios joining Apple in the coming months.


Shareshot 1.3: Greater Image Flexibility, New Backgrounds, and Extended Shortcuts Support

If you have a screenshot you need to frame, Shareshot is one of your best bets. That’s because it makes it so hard to create an image that looks bad. The app, which is available for the iPhone, iPad, Mac, and Vision Pro, has a lot of options for tweaking the appearance of your framed screenshot, so your final image won’t have a cookie-cutter look. However, there are also just enough constraints to prevent you from creating something truly awful.

You can check out my original review and coverage on Club MacStories for the details on version 1.0 and subsequent releases, but today’s focus is on version 1.3, which covers three areas:

  • Increased image size flexibility
  • New backgrounds
  • Updated and extended Shortcuts actions
Adjusting sizes.

Adjusting sizes.

With version 1.3, Shareshot now lets you pick any output size you’d like. The app then frames your screenshot and fits it in the image size you specify. If you’re doing design work, getting the exact-size image you want out of the app is a big win because it means you won’t need to make adjustments later that could impair its fidelity.

A related change is the ability to specify a fixed width for the image that Shareshot outputs. That means you can pick the aspect ratio you want, such as square or 16:9, then specify a fixed width, and Shareshot will take care of automatically adjusting the height of the image to preserve the aspect ratio you chose. This feature is perfect if you publish to the web and the tools you use are optimized for a certain image width. Using anything wider just means you’re hosting a file that’s bigger than necessary, potentially slowing down your website and resulting in unnecessary bandwidth costs.

Shareshot is stripey now.

Shareshot is stripey now.

Shareshot has two new categories of backgrounds too: Solidarity and Stripes. Solidarity has two options styled after the Ukrainian and Palestinian flags, and Stripes includes designs based on LGBTQ+ colors and other color combinations in a variety of styles. All of the new categories allow you to adjust several parameters including the angle, color, saturation, brightness, and blur of the stripes.

Examples of angles.

Examples of angles.

Finally, Shareshot has revamped its Shortcuts actions to take advantage of App Intents, giving users control over more parameters of images generated using Shortcuts and preparing the app for Apple’s promised Smart Siri in the future. The changes add:

  • Support for outputting custom-sized images,
  • A scale option for fixed-width and custom-sized images, and
  • New parameters for angling and blurring backgrounds.

The progress Shareshot has made since version 1.0 is impressive. The app has grown substantially to offer a much wider set of backgrounds, options, and flexibility without compromising its excellent design, which garnered it a MacStories Selects Award last year. I’m still eager to see multiple screenshot support added, a feature I know is on the roadmap, but that’s more a wish than a complaint; Shareshot is a fantastic app that just keeps getting better.

Shareshot 1.3 is free to download on the App Store. Some of its features require a $1.99/month or $14.99/year subscription.


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Our thanks to Textastic for sponsoring MacStories this week.


Mozilla Is Shutting Down Pocket

Today, Mozilla announced in a support document that it will soon end development of Pocket, its read-later app that’s been around since the early days of the App Store:

We’ve made the difficult decision to shut down Pocket on July 8, 2025. Thank you for being part of our journey over the years—we’re proud of the impact Pocket has had for our users and communities.

I never like to see an app that people rely on go, but I’m not surprised that Mozilla has pulled its support for Pocket either. The app evolved rapidly in the early days when it was called Read It Later and competing fiercely with Instapaper. But that rivalry burned itself out years ago, and after Mozilla purchased Pocket, it seemed adrift.

My Pocket queue is a read-later time capsule.

My Pocket queue is a read-later time capsule.

Recently, Mozilla laid off 30% of its workforce and Pocket faced new competition from the likes of Matter and Readwise Reader, which entered the fray with new ideas about what a read-later app could be. As I wrote in my first review of Matter:

Apps like Instapaper and Read It Later, which became Pocket, pioneered saving web articles for later. The original iPhone ran on AT&T’s EDGE mobile network in the U.S. and coverage was spotty. Read-later apps saved stripped-down versions of articles from the web that could be downloaded quickly and read offline when EDGE was unavailable. The need to save content offline because of slow and unreliable mobile networks is far less pressing today, but collecting links and time-shifting reading remains popular.

Today, read-later apps like Readwise are more focused on research, integrating with note-taking systems, and leveraging AI. There’s still a place for simpler solutions such as GoodLinks, which is one of my personal favorites, but given the existential threat Mozilla currently faces, ending Pocket was probably the right choice.


Notes on Mercury Weather’s New Radar Maps Feature

Since covering Mercury Weather 2.0 and its launch on the Vision Pro here on MacStories, I’ve been keeping up with the weather app on Club MacStories. It’s one of my favorite Mac menu bar apps, it has held a spot on my default Apple Watch face since its launch, and last fall, it added severe weather notifications.

I love the app’s design and focus as much today as I did when I wrote about its debut in 2023. Today, though, Mercury Weather is a more well-rounded app than ever before. Through regular updates, the app has filled in a lot of the holes in its feature set that may have turned off some users two years ago.

Today, Mercury Weather adds weather radar maps, which was one of the features I missed most from other weather apps, along with the severe weather notifications that were added late last year. It’s a welcome addition that means the next time a storm is bearing down on my neighborhood, I won’t have to switch to a different app to see what’s coming my way.

Zooming out to navigate the globe.

Zooming out to navigate the globe.

Radar maps are available on the iPhone, iPad, and Mac versions of Mercury Weather; they offer a couple of different map styles and a legend that explains what each color on the map means. If you zoom out, you can get a global view of Earth with your favorite locations noted on the map. Tap one, and you’ll get the current conditions for that spot. Mercury Weather already had an extensive set of widgets for the iPhone, iPad, and Mac, but this update adds small, medium, and large widgets for the radar map, too.

A Mercury Weather radar map on the Mac.

A Mercury Weather radar map on the Mac.

With a long list of updates since launch, Mercury Weather is worth another look if you passed on it before because it was missing features you wanted. The app is available on the App Store as a free download. Certain features require a subscription or lifetime purchase via an in-app purchase.